379 lines
16 KiB
Python
379 lines
16 KiB
Python
# Copyright 2016 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import expect
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from environment import File, Directory
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from glslc_test_framework import inside_glslc_testsuite
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from placeholder import FileShader
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def shader_source_with_tex_offset(offset):
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"""Returns a vertex shader using a texture access with the given offset."""
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return """#version 450
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layout (binding=0) uniform sampler1D tex;
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void main() { vec4 x = textureOffset(tex, 1.0, """ + str(offset) + "); }"
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def shader_with_tex_offset(offset):
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"""Returns a vertex FileShader using a texture access with the given offset."""
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return FileShader(shader_source_with_tex_offset(offset), ".vert")
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitNoEqual(expect.ErrorMessage):
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"""Tests -flimit without equal."""
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glslc_args = ['-flimit']
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expected_error = ["glslc: error: unknown argument: '-flimit'\n"]
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitJustEqual(expect.ValidObjectFile):
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"""Tests -flimit= with no argument."""
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shader = shader_with_tex_offset(0);
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glslc_args = ['-c', shader, '-flimit=']
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitJustEqualMaxOffset(expect.ValidObjectFile):
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"""Tests -flimit= with no argument. The shader uses max offset."""
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shader = shader_with_tex_offset(7);
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glslc_args = ['-c', shader, '-flimit=']
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitJustEqualMinOffset(expect.ValidObjectFile):
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"""Tests -flimit= with no argument. The shader uses min offset."""
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shader = shader_with_tex_offset(-8);
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glslc_args = ['-c', shader, '-flimit=']
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitJustEqualBelowMinOffset(expect.ErrorMessageSubstr):
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"""Tests -flimit= with no argument. The shader uses below min default offset."""
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shader = shader_with_tex_offset(-9);
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glslc_args = ['-c', shader, '-flimit=']
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expected_error_substr = ["'texel offset' : value is out of range"]
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile):
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"""Tests -flimit= with lower than default argument. The shader uses below min offset."""
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shader = shader_with_tex_offset(-9);
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glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 ']
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitIgnoredLangFeatureSettingSample(expect.ValidObjectFile):
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"""Tests -flimit= an ignored option."""
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shader = FileShader("#version 150\nvoid main() { while(true); }", '.vert')
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glslc_args = ['-c', shader, '-flimit=whileLoops 0']
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@inside_glslc_testsuite('OptionFLimit')
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class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile):
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"""Tests -flimit= with lower than default argument. The shader uses that offset."""
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shader = shader_with_tex_offset(-9);
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glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 ']
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@inside_glslc_testsuite('OptionFLimitFile')
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class TestFLimitFileNoArg(expect.ErrorMessage):
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"""Tests -flimit-file without an argument"""
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shader = shader_with_tex_offset(-9);
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glslc_args = ['-c', shader, '-flimit-file']
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expected_error = "glslc: error: argument to '-flimit-file' is missing\n"
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@inside_glslc_testsuite('OptionFLimitFile')
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class TestFLimitFileMissingFile(expect.ErrorMessageSubstr):
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"""Tests -flimit-file without an argument"""
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shader = shader_with_tex_offset(-9);
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glslc_args = ['-c', shader, '-flimit-file', 'i do not exist']
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expected_error_substr = "glslc: error: cannot open input file: 'i do not exist'";
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@inside_glslc_testsuite('OptionFLimitFile')
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class TestFLimitFileSetsLowerMinTexelOffset(expect.ValidObjectFile):
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"""Tests -flimit-file with lower than default argument. The shader uses that offset."""
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limits_file = File('limits.txt', 'MinProgramTexelOffset -9')
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shader = File('shader.vert', shader_source_with_tex_offset(-9));
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environment = Directory('.', [limits_file, shader])
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glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name]
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@inside_glslc_testsuite('OptionFLimitFile')
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class TestFLimitFileInvalidContents(expect.ErrorMessage):
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"""Tests -flimit-file bad file contents."""
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limits_file = File('limits.txt', 'thisIsBad')
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shader = File('shader.vert', shader_source_with_tex_offset(-9));
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environment = Directory('.', [limits_file, shader])
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glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name]
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expected_error = 'glslc: error: -flimit-file error: invalid resource limit: thisIsBad\n'
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## Mesh shading
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def mesh_shader_with_params(kwargs):
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"""Returns a mesh shader as a FileShader, with given parameters"""
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import sys
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source = """#version 450
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#extension {} : enable
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layout(local_size_x={}) in;
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layout(local_size_y={}) in;
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layout(local_size_z={}) in;
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layout(triangles) out;
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layout(max_vertices={}) out;
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layout(max_primitives={}) out;
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layout(triangles) out;
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void main() {{ }}
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""".format(kwargs['extension'],kwargs['x'],kwargs['y'],kwargs['z'],kwargs['max_vert'],kwargs['max_prim'])
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return FileShader(source,".mesh")
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def task_shader_with_params(kwargs):
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"""Returns a task shader as a FileShader, with given parameters"""
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import sys
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source = """#version 450
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#extension {} : enable
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layout(local_size_x={}) in;
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layout(local_size_y={}) in;
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layout(local_size_z={}) in;
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void main() {{ }}
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""".format(kwargs['extension'],kwargs['x'],kwargs['y'],kwargs['z'])
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return FileShader(source,".task")
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def meshDefaults(nv_or_ext,show=False):
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result = dict({
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# See Glslang's glslang/ResourceLimits/ResourceLimits.cpp
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'nv': { 'extension': 'GL_NV_mesh_shader', 'x': 32, 'y': 1, 'z': 1, 'max_vert': 256, 'max_prim': 512 },
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'ext': { 'extension': 'GL_EXT_mesh_shader', 'x': 128, 'y': 128, 'z': 128, 'max_vert': 256, 'max_prim': 256 }
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})[nv_or_ext]
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if show:
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import sys
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print(result,file=sys.stderr)
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return result
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## GL_NV_mesh_shader
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_X_ok(expect.ValidObjectFile):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_NV 32']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_X_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV"
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_NV 31']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_Y_ok(expect.ValidObjectFile):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_NV 1']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_Y_bad(expect.ErrorMessageSubstr):
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d = meshDefaults('nv')
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d['y'] = 3
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shader = mesh_shader_with_params(d)
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expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV"
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_NV 2']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_Z_ok(expect.ValidObjectFile):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_NV 1']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_Z_bad(expect.ErrorMessageSubstr):
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d = meshDefaults('nv')
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d['z'] = 3
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shader = mesh_shader_with_params(d)
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expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV"
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_NV 2']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_MaxVert_ok(expect.ValidObjectFile):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesNV 256']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_MaxVert_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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expected_error_substr = "'max_vertices' : too large, must be less than gl_MaxMeshOutputVerticesNV"
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesNV 255']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_MaxPrim_ok(expect.ValidObjectFile):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesNV 512']
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_NV_MaxPrim_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('nv'))
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expected_error_substr = "'max_primitives' : too large, must be less than gl_MaxMeshOutputPrimitivesNV"
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesNV 511']
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_NV_X_ok(expect.ValidObjectFile):
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shader = task_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_NV 32']
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_NV_X_bad(expect.ErrorMessageSubstr):
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shader = task_shader_with_params(meshDefaults('nv'))
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expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV"
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_NV 31']
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_NV_Y_ok(expect.ValidObjectFile):
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shader = task_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_NV 1']
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_NV_Y_bad(expect.ErrorMessageSubstr):
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d = meshDefaults('nv')
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d['y'] = 3
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shader = task_shader_with_params(d)
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expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV"
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_NV 2']
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_NV_Z_ok(expect.ValidObjectFile):
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shader = task_shader_with_params(meshDefaults('nv'))
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_NV 1']
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_NV_Z_bad(expect.ErrorMessageSubstr):
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d = meshDefaults('nv')
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d['z'] = 3
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shader = task_shader_with_params(d)
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expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV"
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_NV 2']
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# TODO: Test MaxMeshViewCountNV
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## GL_EXT_mesh_shader
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## It requires SPIR-V 1.4
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s14 = '--target-spv=spv1.4'
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_X_ok(expect.ValidObjectFile1_4):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_EXT 128', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_X_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT"
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_EXT 127', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_Y_ok(expect.ValidObjectFile1_4):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_EXT 128', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_Y_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT"
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_EXT 127', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_Z_ok(expect.ValidObjectFile1_4):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_EXT 128', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_Z_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT"
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glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_EXT 127', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_MaxVert_ok(expect.ValidObjectFile1_4):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesEXT 256', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_MaxVert_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'max_vertices' : too large, must be less than gl_MaxMeshOutputVerticesEXT"
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesEXT 255', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_MaxPrim_ok(expect.ValidObjectFile1_4):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesEXT 256', s14]
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@inside_glslc_testsuite('OptionFLimit_Mesh')
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class TestFLimitMeshShader_EXT_MaxPrim_bad(expect.ErrorMessageSubstr):
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shader = mesh_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'max_primitives' : too large, must be less than gl_MaxMeshOutputPrimitivesEXT"
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glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesEXT 255', s14]
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_EXT_X_ok(expect.ValidObjectFile1_4):
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shader = task_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_EXT 128', s14]
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_EXT_X_bad(expect.ErrorMessageSubstr):
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shader = task_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT"
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_EXT 127', s14]
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_EXT_Y_ok(expect.ValidObjectFile1_4):
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shader = task_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_EXT 128', s14]
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_EXT_Y_bad(expect.ErrorMessageSubstr):
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import sys
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d = meshDefaults('ext',True)
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print("TaskShader_EXT_Y_bad {}".format(str(d)),file=sys.stderr)
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shader = task_shader_with_params(meshDefaults('ext',True))
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expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT"
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_EXT 127', s14]
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_EXT_Z_ok(expect.ValidObjectFile1_4):
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shader = task_shader_with_params(meshDefaults('ext'))
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_EXT 128', s14]
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@inside_glslc_testsuite('OptionFLimit_Task')
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class TestFLimitTaskShader_EXT_Z_bad(expect.ErrorMessageSubstr):
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shader = task_shader_with_params(meshDefaults('ext'))
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expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT"
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glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_EXT 127', s14]
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# TODO: Test MaxMeshViewCountEXT
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