75 lines
2.4 KiB
CMake
75 lines
2.4 KiB
CMake
# Copyright 2020 The Shaderc Authors. All rights reserved.
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
|
|
find_package(Threads)
|
|
|
|
add_library(glslc STATIC
|
|
src/file_compiler.cc
|
|
src/file_compiler.h
|
|
src/file.cc
|
|
src/file.h
|
|
src/file_includer.cc
|
|
src/file_includer.h
|
|
src/resource_parse.h
|
|
src/resource_parse.cc
|
|
src/shader_stage.cc
|
|
src/shader_stage.h
|
|
src/dependency_info.cc
|
|
src/dependency_info.h
|
|
)
|
|
|
|
shaderc_default_compile_options(glslc)
|
|
target_include_directories(glslc PUBLIC ${glslang_SOURCE_DIR})
|
|
|
|
if (SHADERC_ENABLE_WGSL_OUTPUT)
|
|
if (IS_DIRECTORY "${tint_SOURCE_DIR}/include")
|
|
target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}/include")
|
|
target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}")
|
|
endif()
|
|
# Turn on features in the tint/tint.h header
|
|
add_definitions(-DTINT_BUILD_SPV_READER=1 -DTINT_BUILD_WGSL_WRITER=1)
|
|
add_definitions(-DSHADERC_ENABLE_WGSL_OUTPUT=1)
|
|
endif(SHADERC_ENABLE_WGSL_OUTPUT)
|
|
|
|
target_link_libraries(glslc PRIVATE
|
|
glslang SPIRV # Glslang libraries
|
|
$<$<BOOL:${SHADERC_ENABLE_WGSL_OUTPUT}>:libtint> # Tint libraries, optional
|
|
shaderc_util shaderc # internal Shaderc libraries
|
|
${CMAKE_THREAD_LIBS_INIT})
|
|
|
|
add_executable(glslc_exe src/main.cc)
|
|
shaderc_default_compile_options(glslc_exe)
|
|
target_include_directories(glslc_exe PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/.. ${spirv-tools_SOURCE_DIR}/include)
|
|
set_target_properties(glslc_exe PROPERTIES OUTPUT_NAME glslc)
|
|
target_link_libraries(glslc_exe PRIVATE glslc shaderc_util shaderc)
|
|
add_dependencies(glslc_exe build-version)
|
|
|
|
shaderc_add_tests(
|
|
TEST_PREFIX glslc
|
|
LINK_LIBS glslc shaderc_util shaderc
|
|
TEST_NAMES
|
|
file
|
|
resource_parse
|
|
stage)
|
|
|
|
shaderc_add_asciidoc(glslc_doc_README README)
|
|
|
|
if(SHADERC_ENABLE_INSTALL)
|
|
install(TARGETS glslc_exe
|
|
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
|
BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
|
|
endif(SHADERC_ENABLE_INSTALL)
|
|
|
|
add_subdirectory(test)
|