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pcsx2/3rdparty/kddockwidgets/tests/tst_docks_slow4.cpp
2025-11-18 14:18:26 -07:00

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C++

/*
This file is part of KDDockWidgets.
SPDX-FileCopyrightText: 2019 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Sérgio Martins <sergio.martins@kdab.com>
SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
// We don't care about performance related checks in the tests
// clazy:excludeall=ctor-missing-parent-argument,missing-qobject-macro,range-loop,missing-typeinfo,detaching-member,function-args-by-ref,non-pod-global-static,reserve-candidates,qstring-allocations
// A test that was extracted out from tst_docks.cpp as it was too slow
// By using a separate executable it can be parallelized by ctest.
#include "utils.h"
#include "simple_test_framework.h"
#include "Config.h"
#include "core/LayoutSaver_p.h"
#include "core/Position_p.h"
#include "core/ObjectGuard_p.h"
#include "core/WindowBeingDragged_p.h"
#include "core/layouting/Item_p.h"
#include "core/ViewFactory.h"
#include "core/MDILayout.h"
#include "core/DropArea.h"
#include "core/MainWindow.h"
#include "core/DockWidget.h"
#include "core/DockWidget_p.h"
#include "core/Separator.h"
#include "core/TabBar.h"
#include "core/Stack.h"
#include "core/SideBar.h"
#include "core/Platform.h"
using namespace KDDockWidgets;
using namespace KDDockWidgets::Core;
using namespace KDDockWidgets::Tests;
KDDW_QCORO_TASK tst_dock2FloatingWidgetsTabbed()
{
EnsureTopLevelsDeleted e;
if (KDDockWidgets::usesNativeTitleBar())
KDDW_CO_RETURN(true); // Unit-tests can't drag via tab, yet
auto dock1 = createDockWidget("doc1");
auto fw1 = dock1->floatingWindow();
fw1->view()->setGeometry(Rect(500, 500, 400, 400));
CHECK(dock1);
ObjectGuard<Core::Group> group1 = dock1->dptr()->group();
auto titlebar1 = fw1->titleBar();
auto dock2 = createDockWidget("doc2");
CHECK(dock1->isFloating());
CHECK(dock2->isFloating());
Point finalPoint = dock2->window()->geometry().center() + Point(7, 7);
KDDW_CO_AWAIT drag(titlebar1->view(), titlebar1->mapToGlobal(Point(5, 5)), finalPoint, ButtonAction_Press);
// It morphed into a FloatingWindow
ObjectGuard<Core::Group> group2 = dock2->dptr()->group();
if (!dock2->floatingWindow()) {
KDDW_WARN("dock2->floatingWindow()={}", ( void * )(dock2->floatingWindow()));
CHECK(false);
}
CHECK(group2);
CHECK_EQ(group2->dockWidgetCount(), 1);
KDDW_CO_AWAIT releaseOn(finalPoint, titlebar1->view());
CHECK_EQ(group2->dockWidgetCount(), 2); // 2.2 Frame has 2 widgets when one is dropped
CHECK(KDDW_CO_AWAIT Platform::instance()->tests_waitForDeleted(group1));
// 2.3 Detach tab1 to empty space
Point globalPressPos = dragPointForWidget(group2.data(), 0);
Core::TabBar *tabBar = group2->stack()->tabBar();
CHECK(tabBar);
KDDW_CO_AWAIT drag(tabBar->view(), globalPressPos,
group2->view()->d->windowGeometry().bottomRight() + Point(10, 10));
CHECK(group2->dockWidgetCount() == 1);
CHECK(dock1->floatingWindow());
// 2.4 Drag the first dock over the second
group1 = dock1->dptr()->group();
group2 = dock2->dptr()->group();
fw1 = dock1->floatingWindow();
globalPressPos = fw1->titleBar()->mapToGlobal(Point(100, 5));
finalPoint = dock2->window()->geometry().center() + Point(7, 7);
KDDW_CO_AWAIT drag(fw1->titleBar()->view(), globalPressPos, finalPoint);
CHECK_EQ(group2->dockWidgetCount(), 2);
// 2.5 Detach and drop to the same place, should tab again
globalPressPos = dragPointForWidget(group2.data(), 0);
tabBar = group2->stack()->tabBar();
finalPoint = dock2->window()->geometry().center() + Point(7, 7);
KDDW_CO_AWAIT drag(tabBar->view(), globalPressPos, finalPoint);
CHECK_EQ(group2->dockWidgetCount(), 2);
// 2.6 Drag the tabbed group over a 3rd floating window
auto dock3 = createDockWidget("doc3");
EVENT_LOOP(1000); // Test is flaky otherwise
auto fw2 = dock2->floatingWindow();
finalPoint = dock3->window()->geometry().center() + Point(7, 7);
KDDW_CO_AWAIT drag(fw2->titleBar()->view(), group2->mapToGlobal(Point(10, 10)), finalPoint);
CHECK(KDDW_CO_AWAIT Platform::instance()->tests_waitForDeleted(group1));
CHECK(KDDW_CO_AWAIT Platform::instance()->tests_waitForDeleted(group2));
CHECK(dock3->dptr()->group());
CHECK_EQ(dock3->dptr()->group()->dockWidgetCount(), 3);
auto fw3 = dock3->floatingWindow();
CHECK(fw3);
CHECK(fw3->dropArea()->checkSanity());
// 2.7 Drop the window into a MainWindow
{
auto m = createMainWindow();
m->show();
m->view()->setGeometry(Rect(500, 300, 300, 300));
CHECK(!dock3->isFloating());
auto fw3 = dock3->floatingWindow();
KDDW_CO_AWAIT drag(fw3->titleBar()->view(), dock3->window()->mapToGlobal(Point(10, 10)),
m->geometry().center());
CHECK(!dock3->isFloating());
CHECK(dock3->window()->equals(m->view()));
CHECK_EQ(dock3->dptr()->group()->dockWidgetCount(), 3);
CHECK(m->dropArea()->checkSanity());
delete dock1;
delete dock2;
delete dock3;
CHECK(KDDW_CO_AWAIT Platform::instance()->tests_waitForDeleted(group2));
CHECK(KDDW_CO_AWAIT Platform::instance()->tests_waitForDeleted(fw3));
}
KDDW_CO_RETURN(true);
}
KDDW_QCORO_TASK tst_restoreSimple()
{
EnsureTopLevelsDeleted e;
// Tests restoring a very simple layout, composed of just 1 docked widget
auto m = createMainWindow(Size(800, 500), MainWindowOption_None);
auto layout = m->multiSplitter();
auto dock1 = createDockWidget("one", Platform::instance()->tests_createFocusableView({ true }));
auto dock2 = createDockWidget("two", Platform::instance()->tests_createFocusableView({ true }));
auto dock3 =
createDockWidget("three", Platform::instance()->tests_createFocusableView({ true }));
m->addDockWidget(dock1, Location_OnTop);
// Dock2 floats at 150,150
const Point dock2FloatingPoint = Point(150, 150);
dock2->view()->window()->setFramePosition(dock2FloatingPoint);
CHECK(dock2->isVisible());
EVENT_LOOP(1000); // Wait for group to settle
const Point dock3FloatingPoint = Point(200, 200);
dock3->view()->window()->setFramePosition(dock3FloatingPoint);
dock3->close();
LayoutSaver saver;
CHECK(saver.saveToFile(QStringLiteral("layout_tst_restoreSimple.json")));
auto f1 = dock1->dptr()->group();
dock2->window()->move(Point(0, 0)); // Move *after* we saved.
dock3->window()->move(Point(0, 0)); // Move *after* we saved.
dock1->close();
dock2->close();
CHECK(!dock2->isVisible());
CHECK_EQ(layout->count(), 1);
CHECK(KDDW_CO_AWAIT Platform::instance()->tests_waitForDeleted(f1));
CHECK_EQ(layout->placeholderCount(), 1);
CHECK_EQ(DockRegistry::self()->floatingWindows().size(), 0);
CHECK(saver.restoreFromFile(QStringLiteral("layout_tst_restoreSimple.json")));
CHECK(layout->checkSanity());
CHECK_EQ(layout->count(), 1);
CHECK_EQ(layout->placeholderCount(), 0);
CHECK(dock1->isVisible());
CHECK_EQ(saver.restoredDockWidgets().size(), 3);
// Test a crash I got:
dock1->setFloating(true);
CHECK(layout->checkSanity());
dock1->setFloating(false);
auto fw2 = dock2->floatingWindow();
CHECK(fw2);
CHECK(fw2->isVisible());
CHECK(fw2->view()->isRootView());
CHECK_EQ(fw2->view()->window()->framePosition(), dock2FloatingPoint);
CHECK(fw2->view()->window()->transientParent());
CHECK(m->view()->window()->equals(fw2->view()->window()->transientParent()));
CHECK(dock2->isFloating());
CHECK(dock2->isVisible());
CHECK(!dock3->isVisible()); // Remains closed
CHECK(dock3->view()->parentView() == nullptr);
dock3->open();
dock3->dptr()->morphIntoFloatingWindow(); // as it would take 1 event loop. Do it now so we can
// compare already.
EVENT_LOOP(300);
CHECK_EQ(dock3->view()->window()->framePosition(), dock3FloatingPoint);
KDDW_CO_RETURN(true);
}
KDDW_QCORO_TASK tst_restoreSimplest()
{
EnsureTopLevelsDeleted e;
// Tests restoring a very simple layout, composed of just 1 docked widget
auto m = createMainWindow(Size(800, 500), MainWindowOption_None);
auto layout = m->multiSplitter();
auto dock1 = createDockWidget("one", Platform::instance()->tests_createFocusableView({ true }));
m->addDockWidget(dock1, Location_OnTop);
LayoutSaver saver;
CHECK(saver.saveToFile(QStringLiteral("layout_tst_restoreSimplest.json")));
EVENT_LOOP(300);
CHECK(layout->checkSanity());
CHECK(saver.restoreFromFile(QStringLiteral("layout_tst_restoreSimplest.json")));
CHECK(layout->checkSanity());
KDDW_CO_RETURN(true);
}
KDDW_QCORO_TASK tst_keepLast()
{
// 1 event loop for DelayedDelete. Avoids LSAN warnings.
EVENT_LOOP(1);
KDDW_TEST_RETURN(true);
}
static const auto s_tests = std::vector<KDDWTest> {
#ifndef KDDW_FRONTEND_FLUTTER
TEST(tst_dock2FloatingWidgetsTabbed),
TEST(tst_restoreSimple),
#endif
TEST(tst_restoreSimplest),
TEST(tst_keepLast), // Keep this test at the end
};
#include "tests_main.h"