First Commit
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26
3rdparty/shaderc/android_test/Android.mk
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26
3rdparty/shaderc/android_test/Android.mk
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# Copyright 2020 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_CPP_EXTENSION := .cc .cpp .cxx
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LOCAL_SRC_FILES:=test.cpp
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LOCAL_MODULE:=shaderc_test
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LOCAL_LDLIBS:=-landroid
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LOCAL_STATIC_LIBRARIES=shaderc android_native_app_glue
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include $(BUILD_SHARED_LIBRARY)
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include $(LOCAL_PATH)/../Android.mk
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$(call import-module,android/native_app_glue)
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16
3rdparty/shaderc/android_test/jni/Android.mk
vendored
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3rdparty/shaderc/android_test/jni/Android.mk
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# Copyright 2020 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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LOCAL_PATH := $(call my-dir)
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include $(LOCAL_PATH)/../Android.mk
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20
3rdparty/shaderc/android_test/jni/Application.mk
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3rdparty/shaderc/android_test/jni/Application.mk
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# Copyright 2020 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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APP_ABI := all
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APP_BUILD_SCRIPT := Android.mk
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APP_STL := c++_static
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# Vulkan was added at API level 24.
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# Android NDK 26 will drop support for APIs before 21.
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APP_PLATFORM := android-24
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23
3rdparty/shaderc/android_test/test.cpp
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3rdparty/shaderc/android_test/test.cpp
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// Copyright 2015 The Shaderc Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "shaderc/shaderc.hpp"
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#include <android_native_app_glue.h>
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void android_main(struct android_app* state) {
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shaderc::Compiler compiler;
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const char* test_program = "void main() {}";
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compiler.CompileGlslToSpv(test_program, strlen(test_program),
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shaderc_glsl_vertex_shader, "shader");
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}
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