24 lines
945 B
C++
24 lines
945 B
C++
// Copyright 2015 The Shaderc Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "shaderc/shaderc.hpp"
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#include <android_native_app_glue.h>
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void android_main(struct android_app* state) {
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shaderc::Compiler compiler;
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const char* test_program = "void main() {}";
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compiler.CompileGlslToSpv(test_program, strlen(test_program),
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shaderc_glsl_vertex_shader, "shader");
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}
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