# Copyright 2023 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader # A GLSL shader with unused bindings. GLSL_SHADER_WITH_UNUSED_BINDINGS = """#version 450 layout(binding=0) buffer InputA { vec4 x[]; } inputA; layout(binding=1) buffer InputB { vec4 x[]; } inputB; layout(binding=2) buffer Output { vec4 x[]; } outputO; void main() {} """ @inside_glslc_testsuite('OptionFPreserveBindings') class TestFPreserveBindingsInputA(expect.ValidAssemblyFileWithSubstr): """Tests that the compiler preserves bindings when optimizations are enabled.""" shader = FileShader(GLSL_SHADER_WITH_UNUSED_BINDINGS, '.comp') glslc_args = ['-S', '-O', shader, '-fpreserve-bindings'] # Check the first buffer. expected_assembly_substr = "Binding 0" @inside_glslc_testsuite('OptionFPreserveBindings') class TestFPreserveBindingsInputB(expect.ValidAssemblyFileWithSubstr): """Tests that the compiler preserves bindings when optimizations are enabled.""" shader = FileShader(GLSL_SHADER_WITH_UNUSED_BINDINGS, '.comp') glslc_args = ['-S', '-O', shader, '-fpreserve-bindings'] # Check the first buffer. expected_assembly_substr = "Binding 1" @inside_glslc_testsuite('OptionFPreserveBindings') class TestFPreserveBindingsOutputO(expect.ValidAssemblyFileWithSubstr): """Tests that the compiler preserves bindings when optimizations are enabled.""" shader = FileShader(GLSL_SHADER_WITH_UNUSED_BINDINGS, '.comp') glslc_args = ['-S', '-O', shader, '-fpreserve-bindings'] # Check the first buffer. expected_assembly_substr = "Binding 2" @inside_glslc_testsuite('OptionFPreserveBindings') class TestFNoPreserveBindings(expect.ValidAssemblyFileWithoutSubstr): """Tests that the compiler removes bindings when -fpreserve-bindings is not set.""" shader = FileShader(GLSL_SHADER_WITH_UNUSED_BINDINGS, '.comp') glslc_args = ['-S', '-O', shader] # Check that all binding decorations are gone. unexpected_assembly_substr = "OpDecorate"