# Copyright 2016 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from environment import File, Directory from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader def shader_source_with_tex_offset(offset): """Returns a vertex shader using a texture access with the given offset.""" return """#version 450 layout (binding=0) uniform sampler1D tex; void main() { vec4 x = textureOffset(tex, 1.0, """ + str(offset) + "); }" def shader_with_tex_offset(offset): """Returns a vertex FileShader using a texture access with the given offset.""" return FileShader(shader_source_with_tex_offset(offset), ".vert") @inside_glslc_testsuite('OptionFLimit') class TestFLimitNoEqual(expect.ErrorMessage): """Tests -flimit without equal.""" glslc_args = ['-flimit'] expected_error = ["glslc: error: unknown argument: '-flimit'\n"] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqual(expect.ValidObjectFile): """Tests -flimit= with no argument.""" shader = shader_with_tex_offset(0); glslc_args = ['-c', shader, '-flimit='] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqualMaxOffset(expect.ValidObjectFile): """Tests -flimit= with no argument. The shader uses max offset.""" shader = shader_with_tex_offset(7); glslc_args = ['-c', shader, '-flimit='] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqualMinOffset(expect.ValidObjectFile): """Tests -flimit= with no argument. The shader uses min offset.""" shader = shader_with_tex_offset(-8); glslc_args = ['-c', shader, '-flimit='] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqualBelowMinOffset(expect.ErrorMessageSubstr): """Tests -flimit= with no argument. The shader uses below min default offset.""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit='] expected_error_substr = ["'texel offset' : value is out of range"] @inside_glslc_testsuite('OptionFLimit') class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile): """Tests -flimit= with lower than default argument. The shader uses below min offset.""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 '] @inside_glslc_testsuite('OptionFLimit') class TestFLimitIgnoredLangFeatureSettingSample(expect.ValidObjectFile): """Tests -flimit= an ignored option.""" shader = FileShader("#version 150\nvoid main() { while(true); }", '.vert') glslc_args = ['-c', shader, '-flimit=whileLoops 0'] @inside_glslc_testsuite('OptionFLimit') class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile): """Tests -flimit= with lower than default argument. The shader uses that offset.""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 '] @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileNoArg(expect.ErrorMessage): """Tests -flimit-file without an argument""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit-file'] expected_error = "glslc: error: argument to '-flimit-file' is missing\n" @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileMissingFile(expect.ErrorMessageSubstr): """Tests -flimit-file without an argument""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit-file', 'i do not exist'] expected_error_substr = "glslc: error: cannot open input file: 'i do not exist'"; @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileSetsLowerMinTexelOffset(expect.ValidObjectFile): """Tests -flimit-file with lower than default argument. The shader uses that offset.""" limits_file = File('limits.txt', 'MinProgramTexelOffset -9') shader = File('shader.vert', shader_source_with_tex_offset(-9)); environment = Directory('.', [limits_file, shader]) glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name] @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileInvalidContents(expect.ErrorMessage): """Tests -flimit-file bad file contents.""" limits_file = File('limits.txt', 'thisIsBad') shader = File('shader.vert', shader_source_with_tex_offset(-9)); environment = Directory('.', [limits_file, shader]) glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name] expected_error = 'glslc: error: -flimit-file error: invalid resource limit: thisIsBad\n' ## Mesh shading def mesh_shader_with_params(kwargs): """Returns a mesh shader as a FileShader, with given parameters""" import sys source = """#version 450 #extension {} : enable layout(local_size_x={}) in; layout(local_size_y={}) in; layout(local_size_z={}) in; layout(triangles) out; layout(max_vertices={}) out; layout(max_primitives={}) out; layout(triangles) out; void main() {{ }} """.format(kwargs['extension'],kwargs['x'],kwargs['y'],kwargs['z'],kwargs['max_vert'],kwargs['max_prim']) return FileShader(source,".mesh") def task_shader_with_params(kwargs): """Returns a task shader as a FileShader, with given parameters""" import sys source = """#version 450 #extension {} : enable layout(local_size_x={}) in; layout(local_size_y={}) in; layout(local_size_z={}) in; void main() {{ }} """.format(kwargs['extension'],kwargs['x'],kwargs['y'],kwargs['z']) return FileShader(source,".task") def meshDefaults(nv_or_ext,show=False): result = dict({ # See Glslang's glslang/ResourceLimits/ResourceLimits.cpp 'nv': { 'extension': 'GL_NV_mesh_shader', 'x': 32, 'y': 1, 'z': 1, 'max_vert': 256, 'max_prim': 512 }, 'ext': { 'extension': 'GL_EXT_mesh_shader', 'x': 128, 'y': 128, 'z': 128, 'max_vert': 256, 'max_prim': 256 } })[nv_or_ext] if show: import sys print(result,file=sys.stderr) return result ## GL_NV_mesh_shader @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_X_ok(expect.ValidObjectFile): shader = mesh_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_NV 32'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_X_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('nv')) expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV" glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_NV 31'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_Y_ok(expect.ValidObjectFile): shader = mesh_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_NV 1'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_Y_bad(expect.ErrorMessageSubstr): d = meshDefaults('nv') d['y'] = 3 shader = mesh_shader_with_params(d) expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV" glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_NV 2'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_Z_ok(expect.ValidObjectFile): shader = mesh_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_NV 1'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_Z_bad(expect.ErrorMessageSubstr): d = meshDefaults('nv') d['z'] = 3 shader = mesh_shader_with_params(d) expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeNV" glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_NV 2'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_MaxVert_ok(expect.ValidObjectFile): shader = mesh_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesNV 256'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_MaxVert_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('nv')) expected_error_substr = "'max_vertices' : too large, must be less than gl_MaxMeshOutputVerticesNV" glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesNV 255'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_MaxPrim_ok(expect.ValidObjectFile): shader = mesh_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesNV 512'] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_NV_MaxPrim_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('nv')) expected_error_substr = "'max_primitives' : too large, must be less than gl_MaxMeshOutputPrimitivesNV" glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesNV 511'] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_NV_X_ok(expect.ValidObjectFile): shader = task_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_NV 32'] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_NV_X_bad(expect.ErrorMessageSubstr): shader = task_shader_with_params(meshDefaults('nv')) expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV" glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_NV 31'] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_NV_Y_ok(expect.ValidObjectFile): shader = task_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_NV 1'] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_NV_Y_bad(expect.ErrorMessageSubstr): d = meshDefaults('nv') d['y'] = 3 shader = task_shader_with_params(d) expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV" glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_NV 2'] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_NV_Z_ok(expect.ValidObjectFile): shader = task_shader_with_params(meshDefaults('nv')) glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_NV 1'] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_NV_Z_bad(expect.ErrorMessageSubstr): d = meshDefaults('nv') d['z'] = 3 shader = task_shader_with_params(d) expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeNV" glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_NV 2'] # TODO: Test MaxMeshViewCountNV ## GL_EXT_mesh_shader ## It requires SPIR-V 1.4 s14 = '--target-spv=spv1.4' @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_X_ok(expect.ValidObjectFile1_4): shader = mesh_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_EXT 128', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_X_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('ext')) expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT" glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeX_EXT 127', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_Y_ok(expect.ValidObjectFile1_4): shader = mesh_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_EXT 128', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_Y_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('ext')) expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT" glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeY_EXT 127', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_Z_ok(expect.ValidObjectFile1_4): shader = mesh_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_EXT 128', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_Z_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('ext')) expected_error_substr = "'local_size' : too large, see gl_MaxMeshWorkGroupSizeEXT" glslc_args = ['-c', shader, '-flimit= MaxMeshWorkGroupSizeZ_EXT 127', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_MaxVert_ok(expect.ValidObjectFile1_4): shader = mesh_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesEXT 256', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_MaxVert_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('ext')) expected_error_substr = "'max_vertices' : too large, must be less than gl_MaxMeshOutputVerticesEXT" glslc_args = ['-c', shader, '-flimit= MaxMeshOutputVerticesEXT 255', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_MaxPrim_ok(expect.ValidObjectFile1_4): shader = mesh_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesEXT 256', s14] @inside_glslc_testsuite('OptionFLimit_Mesh') class TestFLimitMeshShader_EXT_MaxPrim_bad(expect.ErrorMessageSubstr): shader = mesh_shader_with_params(meshDefaults('ext')) expected_error_substr = "'max_primitives' : too large, must be less than gl_MaxMeshOutputPrimitivesEXT" glslc_args = ['-c', shader, '-flimit= MaxMeshOutputPrimitivesEXT 255', s14] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_EXT_X_ok(expect.ValidObjectFile1_4): shader = task_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_EXT 128', s14] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_EXT_X_bad(expect.ErrorMessageSubstr): shader = task_shader_with_params(meshDefaults('ext')) expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT" glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeX_EXT 127', s14] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_EXT_Y_ok(expect.ValidObjectFile1_4): shader = task_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_EXT 128', s14] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_EXT_Y_bad(expect.ErrorMessageSubstr): import sys d = meshDefaults('ext',True) print("TaskShader_EXT_Y_bad {}".format(str(d)),file=sys.stderr) shader = task_shader_with_params(meshDefaults('ext',True)) expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT" glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeY_EXT 127', s14] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_EXT_Z_ok(expect.ValidObjectFile1_4): shader = task_shader_with_params(meshDefaults('ext')) glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_EXT 128', s14] @inside_glslc_testsuite('OptionFLimit_Task') class TestFLimitTaskShader_EXT_Z_bad(expect.ErrorMessageSubstr): shader = task_shader_with_params(meshDefaults('ext')) expected_error_substr = "'local_size' : too large, see gl_MaxTaskWorkGroupSizeEXT" glslc_args = ['-c', shader, '-flimit= MaxTaskWorkGroupSizeZ_EXT 127', s14] # TODO: Test MaxMeshViewCountEXT