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188
common/Windows/WinMisc.cpp
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188
common/Windows/WinMisc.cpp
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// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "common/Console.h"
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#include "common/FileSystem.h"
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#include "common/HostSys.h"
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#include "common/RedtapeWindows.h"
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#include "common/StringUtil.h"
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#include "common/Threading.h"
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#include "common/WindowInfo.h"
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#include <mmsystem.h>
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#include <timeapi.h>
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#include <VersionHelpers.h>
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// If anything tries to read this as an initializer, we're in trouble.
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static const LARGE_INTEGER lfreq = []() {
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LARGE_INTEGER ret = {};
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QueryPerformanceFrequency(&ret);
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return ret;
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}();
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// This gets leaked... oh well.
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static thread_local HANDLE s_sleep_timer;
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static thread_local bool s_sleep_timer_created = false;
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static HANDLE GetSleepTimer()
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{
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if (s_sleep_timer_created)
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return s_sleep_timer;
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s_sleep_timer_created = true;
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s_sleep_timer = CreateWaitableTimerEx(nullptr, nullptr, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
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if (!s_sleep_timer)
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s_sleep_timer = CreateWaitableTimer(nullptr, TRUE, nullptr);
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return s_sleep_timer;
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}
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u64 GetTickFrequency()
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{
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return lfreq.QuadPart;
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}
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u64 GetCPUTicks()
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{
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LARGE_INTEGER count;
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QueryPerformanceCounter(&count);
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return count.QuadPart;
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}
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u64 GetPhysicalMemory()
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{
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MEMORYSTATUSEX status;
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status.dwLength = sizeof(status);
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GlobalMemoryStatusEx(&status);
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return status.ullTotalPhys;
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}
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u64 GetAvailablePhysicalMemory()
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{
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MEMORYSTATUSEX status;
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status.dwLength = sizeof(status);
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GlobalMemoryStatusEx(&status);
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return status.ullAvailPhys;
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}
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// Calculates the Windows OS Version and processor architecture, and returns it as a
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// human-readable string. :)
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std::string GetOSVersionString()
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{
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std::string retval;
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SYSTEM_INFO si;
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GetNativeSystemInfo(&si);
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if (IsWindows10OrGreater())
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{
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retval = "Microsoft ";
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retval += IsWindowsServer() ? "Windows Server 2016+" : "Windows 10+";
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}
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else
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retval = "Unsupported Operating System!";
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return retval;
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}
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bool Common::InhibitScreensaver(bool inhibit)
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{
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EXECUTION_STATE flags = ES_CONTINUOUS;
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if (inhibit)
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flags |= ES_DISPLAY_REQUIRED;
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SetThreadExecutionState(flags);
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return true;
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}
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void Common::SetMousePosition(int x, int y)
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{
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SetCursorPos(x, y);
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}
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/*
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static HHOOK mouseHook = nullptr;
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static std::function<void(int, int)> fnMouseMoveCb;
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LRESULT CALLBACK Mousecb(int nCode, WPARAM wParam, LPARAM lParam)
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{
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if (nCode >= 0 && wParam == WM_MOUSEMOVE)
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{
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MSLLHOOKSTRUCT* mouse = (MSLLHOOKSTRUCT*)lParam;
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fnMouseMoveCb(mouse->pt.x, mouse->pt.y);
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}
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return CallNextHookEx(mouseHook, nCode, wParam, lParam);
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}
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*/
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// This (and the above) works, but is not recommended on Windows and is only here for consistency.
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// Defer to using raw input instead.
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bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
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{
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/*
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if (mouseHook)
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Common::DetachMousePositionCb();
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fnMouseMoveCb = cb;
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mouseHook = SetWindowsHookEx(WH_MOUSE_LL, Mousecb, GetModuleHandle(NULL), 0);
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if (!mouseHook)
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{
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Console.Warning("Failed to set mouse hook: %d", GetLastError());
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return false;
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}
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#if defined(PCSX2_DEBUG) || defined(PCSX2_DEVBUILD)
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static bool warned = false;
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if (!warned)
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{
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Console.Warning("Mouse hooks are enabled, and this isn't a release build! Using a debugger, or loading symbols, _will_ stall the hook and cause global mouse lag.");
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warned = true;
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}
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#endif
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*/
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return true;
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}
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void Common::DetachMousePositionCb()
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{
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/*
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UnhookWindowsHookEx(mouseHook);
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mouseHook = nullptr;
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*/
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}
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bool Common::PlaySoundAsync(const char* path)
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{
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const std::wstring wpath = FileSystem::GetWin32Path(path);
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return PlaySoundW(wpath.c_str(), NULL, SND_ASYNC | SND_NODEFAULT);
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}
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void Threading::Sleep(int ms)
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{
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::Sleep(ms);
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}
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void Threading::SleepUntil(u64 ticks)
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{
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// This is definitely sub-optimal, but there's no way to sleep until a QPC timestamp on Win32.
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const s64 diff = static_cast<s64>(ticks - GetCPUTicks());
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if (diff <= 0)
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return;
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const HANDLE hTimer = GetSleepTimer();
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if (!hTimer)
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return;
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const u64 one_hundred_nanos_diff = (static_cast<u64>(diff) * 10000000ULL) / GetTickFrequency();
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if (one_hundred_nanos_diff == 0)
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return;
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LARGE_INTEGER fti;
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fti.QuadPart = -static_cast<s64>(one_hundred_nanos_diff);
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if (SetWaitableTimer(hTimer, &fti, 0, nullptr, nullptr, FALSE))
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{
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WaitForSingleObject(hTimer, INFINITE);
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return;
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}
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}
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