First Commit
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97
CMakeLists.txt
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97
CMakeLists.txt
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# Setting it to a range tells it that it supports the features on the newer
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# versions as well, avoiding setting policies.
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cmake_minimum_required(VERSION 3.16...3.25)
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# Enabling this cmake policy gets rid of warnings regarding LTO.
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cmake_policy(SET CMP0069 NEW)
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set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
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if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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message(FATAL_ERROR "PCSX2 does not support in-tree builds. Please make a build directory that is not the PCSX2 source directory and generate your CMake project there using either `cmake -B build_directory` or by running cmake from the build directory.")
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endif()
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# Project Name
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project(PCSX2 C CXX)
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# Variable to check that people use the good file
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set(TOP_CMAKE_WAS_SOURCED TRUE)
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# set module path
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
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# Write binaries to the bin directory under the build directory.
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# This makes it simple to run development builds directly out of the build directory.
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if (UNIX AND NOT APPLE)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
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endif()
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# include some generic functions to ensure correctness of the env
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include(Pcsx2Utils)
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check_no_parenthesis_in_path()
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detect_operating_system()
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detect_compiler()
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#-------------------------------------------------------------------------------
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# Include specific module
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include(BuildParameters)
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include(SearchForStuff)
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# Must be done after SearchForStuff
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get_git_version_info()
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write_svnrev_h()
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# make common
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add_subdirectory(common)
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# make pcsx2
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add_subdirectory(pcsx2)
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add_subdirectory(pcsx2-qt)
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# Updater is Windows only for now.
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if (WIN32)
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add_subdirectory(updater)
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endif()
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# tests
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if(ENABLE_TESTS)
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add_subdirectory(3rdparty/googletest)
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add_subdirectory(tests/ctest)
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endif()
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# gsrunner
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if(ENABLE_GSRUNNER)
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if (NOT WIN32 AND NOT APPLE)
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message(WARNING "GSRunner is only supported on Windows and macOS and may not build on your system")
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endif()
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add_subdirectory(pcsx2-gsrunner)
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else()
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add_subdirectory(pcsx2-gsrunner EXCLUDE_FROM_ALL)
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endif()
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#-------------------------------------------------------------------------------
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if(NOT IS_SUPPORTED_COMPILER)
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message(WARNING "
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*************** UNSUPPORTED CONFIGURATION ***************
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You are not compiling PCSX2 with a supported compiler.
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It may not even build successfully.
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PCSX2 only supports the Clang and MSVC compilers.
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No support will be provided, continue at your own risk.
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*********************************************************")
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endif()
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if(_M_ARM64)
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message(WARNING "
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*************** UNSUPPORTED CONFIGURATION ***************
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Apple Silicon support in PCSX2 is INCOMPLETE. There are
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currently no EE/VU/IOP recompilers, and games will run
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VERY slow. There is no date for completion yet, you
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should set -DCMAKE_OSX_ARCHITECTURES=x86_64 for now,
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unless you want to work on the recompilers.
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We also ask that you read https://dont-ship.it/.
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*********************************************************")
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endif()
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