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3rdparty/shaderc/glslc/test/option_fhlsl_functionality1.py
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71
3rdparty/shaderc/glslc/test/option_fhlsl_functionality1.py
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# Copyright 2018 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import expect
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from glslc_test_framework import inside_glslc_testsuite
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from placeholder import FileShader
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# An HLSL shader with a counter buffer with a counter increment.
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# Glslang doesn't automatically assign a binding to the counter, and
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# it doesn't understand [[vk::counter_binding(n)]], so compile this
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# with --auto-bind-uniforms.
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# See https://github.com/KhronosGroup/glslang/issues/1616
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HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER = """
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RWStructuredBuffer<int> Ainc;
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float4 main() : SV_Target0 {
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return float4(Ainc.IncrementCounter(), 0, 1, 2);
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}
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"""
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@inside_glslc_testsuite('OptionFHlslFunctionality1')
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class TestHlslFunctionality1MentionsExtension(expect.ValidAssemblyFileWithSubstr):
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"""Tests that -fhlsl_functionality1 enabled SPV_GOOGLE_hlsl_functionality1."""
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shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag')
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glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1',
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'-fauto-bind-uniforms', shader]
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expected_assembly_substr = 'OpExtension "SPV_GOOGLE_hlsl_functionality1"'
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@inside_glslc_testsuite('OptionFHlslFunctionality1')
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class TestHlslFunctionality1DecoratesCounter(expect.ValidAssemblyFileWithSubstr):
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"""Tests that -fhlsl_functionality1 decorates the output target"""
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shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag')
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glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1',
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'-fauto-bind-uniforms', shader]
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expected_assembly_substr = 'OpDecorateString'
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## Next tests use the option with the hypen instead of underscore.
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@inside_glslc_testsuite('OptionFHlslFunctionality1')
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class TestHlslHyphenFunctionality1MentionsExtension(expect.ValidAssemblyFileWithSubstr):
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"""Tests that -fhlsl-functionality1 enabled SPV_GOOGLE_hlsl_functionality1."""
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shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag')
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glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1',
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'-fauto-bind-uniforms', shader]
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expected_assembly_substr = 'OpExtension "SPV_GOOGLE_hlsl_functionality1"'
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@inside_glslc_testsuite('OptionFHlslFunctionality1')
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class TestHlslHyphenFunctionality1DecoratesCounter(expect.ValidAssemblyFileWithSubstr):
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"""Tests that -fhlsl-functionality1 decorates the output target"""
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shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag')
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glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1',
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'-fauto-bind-uniforms', shader]
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expected_assembly_substr = 'OpDecorateString'
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