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3rdparty/shaderc/glslc/test/option_dash_fhlsl_offsets.py
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3rdparty/shaderc/glslc/test/option_dash_fhlsl_offsets.py
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# Copyright 2017 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import expect
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from glslc_test_framework import inside_glslc_testsuite
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from placeholder import FileShader
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# A GLSL shader with uniforms without explicit bindings.
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GLSL_SHADER = """#version 450
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layout(set=0, binding=0)
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buffer B { float x; vec3 y; } my_ssbo;
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void main() {
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my_ssbo.x = 1.0;
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}"""
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@inside_glslc_testsuite('OptionFHlslOffsets')
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class StandardOffsetsByDefault(expect.ValidAssemblyFileWithSubstr):
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"""Tests that standard GLSL packign is used by default."""
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shader = FileShader(GLSL_SHADER, '.vert')
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glslc_args = ['-S', shader]
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expected_assembly_substr = "OpMemberDecorate %B 1 Offset 16"
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@inside_glslc_testsuite('OptionFHlslOffsets')
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class HlslOffsetsWhenRequested(expect.ValidAssemblyFileWithSubstr):
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"""Tests that standard GLSL packign is used by default."""
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shader = FileShader(GLSL_SHADER, '.vert')
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glslc_args = ['-S', '-fhlsl-offsets', shader]
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expected_assembly_substr = "OpMemberDecorate %B 1 Offset 4"
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