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86
3rdparty/shaderc/glslc/test/file_extensions.py
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86
3rdparty/shaderc/glslc/test/file_extensions.py
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# Copyright 2015 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import expect
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from glslc_test_framework import GlslCTest, inside_glslc_testsuite
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from placeholder import FileShader
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def empty_es_310_shader():
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return '#version 310 es\n void main() {}\n'
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@inside_glslc_testsuite('FileExtension')
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class VerifyVertExtension(expect.ValidObjectFile):
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"""Tests glslc accepts vertex shader extension (.vert)."""
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shader = FileShader(empty_es_310_shader(), '.vert')
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glslc_args = ['-c', shader]
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@inside_glslc_testsuite('FileExtension')
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class VerifyFragExtension(expect.ValidObjectFile):
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"""Tests glslc accepts fragment shader extension (.frag)."""
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shader = FileShader(empty_es_310_shader(), '.frag')
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glslc_args = ['-c', shader]
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@inside_glslc_testsuite('FileExtension')
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class VerifyTescExtension(expect.ValidObjectFile):
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"""Tests glslc accepts tessellation control shader extension (.tesc)."""
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shader = FileShader(
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'#version 440 core\n layout(vertices = 3) out;\n void main() {}',
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'.tesc')
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glslc_args = ['-c', shader]
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@inside_glslc_testsuite('FileExtension')
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class VerifyTeseExtension(expect.ValidObjectFile):
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"""Tests glslc accepts tessellation evaluation shader extension (.tese)."""
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shader = FileShader(
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'#version 440 core\n layout(triangles) in;\n void main() {}', '.tese')
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glslc_args = ['-c', shader]
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@inside_glslc_testsuite('FileExtension')
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class VerifyGeomExtension(expect.ValidObjectFile):
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"""Tests glslc accepts geomtry shader extension (.geom)."""
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shader = FileShader(
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'#version 150 core\n layout (triangles) in;\n'
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'layout (line_strip, max_vertices = 4) out;\n void main() {}',
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'.geom')
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glslc_args = ['-c', shader]
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@inside_glslc_testsuite('FileExtension')
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class VerifyCompExtension(expect.ValidObjectFile):
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"""Tests glslc accepts compute shader extension (.comp)."""
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shader = FileShader(empty_es_310_shader(), '.comp')
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glslc_args = ['-c', shader]
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@inside_glslc_testsuite('FileExtension')
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class InvalidExtension(expect.ErrorMessage):
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"""Tests the error message if a file extension cannot be determined."""
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shader = FileShader('#version 150\n', '.fraga')
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glslc_args = ['-c', shader]
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expected_error = [
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"glslc: error: '", shader,
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"': file not recognized: File format not recognized\n"]
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