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74
3rdparty/shaderc/glslc/CMakeLists.txt
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74
3rdparty/shaderc/glslc/CMakeLists.txt
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# Copyright 2020 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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find_package(Threads)
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add_library(glslc STATIC
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src/file_compiler.cc
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src/file_compiler.h
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src/file.cc
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src/file.h
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src/file_includer.cc
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src/file_includer.h
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src/resource_parse.h
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src/resource_parse.cc
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src/shader_stage.cc
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src/shader_stage.h
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src/dependency_info.cc
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src/dependency_info.h
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)
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shaderc_default_compile_options(glslc)
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target_include_directories(glslc PUBLIC ${glslang_SOURCE_DIR})
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if (SHADERC_ENABLE_WGSL_OUTPUT)
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if (IS_DIRECTORY "${tint_SOURCE_DIR}/include")
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target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}/include")
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target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}")
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endif()
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# Turn on features in the tint/tint.h header
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add_definitions(-DTINT_BUILD_SPV_READER=1 -DTINT_BUILD_WGSL_WRITER=1)
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add_definitions(-DSHADERC_ENABLE_WGSL_OUTPUT=1)
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endif(SHADERC_ENABLE_WGSL_OUTPUT)
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target_link_libraries(glslc PRIVATE
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glslang SPIRV # Glslang libraries
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$<$<BOOL:${SHADERC_ENABLE_WGSL_OUTPUT}>:libtint> # Tint libraries, optional
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shaderc_util shaderc # internal Shaderc libraries
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${CMAKE_THREAD_LIBS_INIT})
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add_executable(glslc_exe src/main.cc)
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shaderc_default_compile_options(glslc_exe)
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target_include_directories(glslc_exe PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/.. ${spirv-tools_SOURCE_DIR}/include)
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set_target_properties(glslc_exe PROPERTIES OUTPUT_NAME glslc)
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target_link_libraries(glslc_exe PRIVATE glslc shaderc_util shaderc)
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add_dependencies(glslc_exe build-version)
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shaderc_add_tests(
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TEST_PREFIX glslc
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LINK_LIBS glslc shaderc_util shaderc
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TEST_NAMES
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file
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resource_parse
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stage)
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shaderc_add_asciidoc(glslc_doc_README README)
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if(SHADERC_ENABLE_INSTALL)
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install(TARGETS glslc_exe
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif(SHADERC_ENABLE_INSTALL)
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add_subdirectory(test)
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