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pcsx2-patches/patches/SCUS-97199_CE4933D0.pnach
2025-11-18 14:20:05 -07:00

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//gametitle=Ratchet & Clank (NTSC-U)
//[Widescreen 16:9]
//gsaspectratio=16:9
//author=PsxFan107. Currently it appears to break rendering of textures in some areas.
// DWORD Code patching routine
//patch=1,EE,200C0000,extended,3C1B000C
//patch=1,EE,200C0004,extended,DF710080
//patch=1,EE,200C0008,extended,14510002
//patch=1,EE,200C0010,extended,DF620088
//patch=1,EE,200C0014,extended,DF710090
//patch=1,EE,200C0018,extended,14510003
//patch=1,EE,200C0020,extended,8F7200A0
//patch=1,EE,200C0024,extended,AC72FFF0
//patch=1,EE,200C0028,extended,DF710098
//patch=1,EE,200C002C,extended,14510002
//patch=1,EE,200C0034,extended,AC72FFF0
//patch=1,EE,200C0038,extended,0804B657
//patch=1,EE,200C003C,extended,FC62FFF8
// WORD Code patching routine
//patch=1,EE,200C0040,extended,3C1B000C
//patch=1,EE,200C0044,extended,8F710080
//patch=1,EE,200C0048,extended,14510002
//patch=1,EE,200C0050,extended,8F620088
//patch=1,EE,200C0054,extended,8F710090
//patch=1,EE,200C0058,extended,14510003
//patch=1,EE,200C0060,extended,8F7200A0
//patch=1,EE,200C0064,extended,ACB2FFF4
//patch=1,EE,200C0068,extended,8F71009C
//patch=1,EE,200C006C,extended,14510002
//patch=1,EE,200C0074,extended,ACB2FFF0
//patch=1,EE,200C0078,extended,0804B663
//patch=1,EE,200C007C,extended,ACA2FFFC
// Widescreen comparison DWORD/WORD
//patch=1,EE,200C0080,extended,C46000B0
//patch=1,EE,200C0084,extended,46010002
// Widescreen replacement DWORD/WORD
//patch=1,EE,200C0088,extended,0C030029
//patch=1,EE,200C008C,extended,46010002
// Pause menu fix refrence DWORD/WORD
// Note: The injection routine works backwards from this.
//patch=1,EE,200C0090,extended,00055443
//patch=1,EE,200C0094,extended,00031C00
// Gadgetron vendor fix refrence DWORD/WORD
// Note: The injection routine works backwards from this.
//patch=1,EE,200C0098,extended,E60100E8
//patch=1,EE,200C009C,extended,E44000B0
// Pause menu / Gadgetron vendor fix replacement DWORD/WORD
//patch=1,EE,200C00A0,extended,342147AF
// HOR FOV Recalculation routine
// This routine works by iterating through a list of unpatched FOV's.
// If the HOR FOV in ram matches one these values, it gets recalculated.
//patch=1,EE,200C00A4,extended,8C6100B0
//patch=1,EE,200C00A8,extended,8F640110
//patch=1,EE,200C00AC,extended,14240006
//patch=1,EE,200C00B4,extended,C7620114
//patch=1,EE,200C00B8,extended,E46200B0
//patch=1,EE,200C00BC,extended,44810000
//patch=1,EE,200C00C0,extended,1000000F
//patch=1,EE,200C00C8,extended,C77E010C
//patch=1,EE,200C00CC,extended,3C01000C
//patch=1,EE,200C00D0,extended,3421011C
//patch=1,EE,200C00D4,extended,277B0114
//patch=1,EE,200C00D8,extended,C46000B0
//patch=1,EE,200C00DC,extended,103B0007
//patch=1,EE,200C00E0,extended,C7620000
//patch=1,EE,200C00E4,extended,277B0004
//patch=1,EE,200C00E8,extended,46020032
//patch=1,EE,200C00EC,extended,4500FFFB
//patch=1,EE,200C00F4,extended,461E0003
//patch=1,EE,200C00F8,extended,E46000B0
//patch=1,EE,200C00FC,extended,461E0002
//patch=1,EE,200C0100,extended,46010002
//patch=1,EE,200C0104,extended,03E00008
//patch=1,EE,200C0108,extended,3C1B000C
// Hor scale
//patch=1,EE,200C010C,extended,3F400000
// Pause menu and Gadgetron Hor FOV
//patch=1,EE,200C0110,extended,3F2147AF
// Unpatched Hor FOV values
//patch=1,EE,200C0114,extended,3F2147AE
//patch=1,EE,200C0118,extended,3ED40674
// Jump to DWORD patching routine
//patch=1,EE,2012D954,extended,08030000
// Jump to WORD patching routine
//patch=1,EE,2012D984,extended,08030010